Require("World.World").mbers:heal(1000)Įmpire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Config\ItemsĮmpire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Scripts\Behaviours\Itemsĭev.addItem("_ITEM_01",50) -> Give First Aid Kit (30 Heal) 50xĭev.addItem("_ITEM_02",50) -> Give Doctor's Bag (50 heal) 50xĭev.addItem("_ITEM_03",50) -> Give Medic's Kit (65 Heal) 50xĭev.addItem("_ITEM_04",50) -> Give Bandage (15 Heal) 50xĭev.addItem("_ITEM_05",50) -> Give Health Tonic 50xĭev.addItem("_ITEM_06",50) -> Give Herbal Remedy 50xĭev.addItem("_ITEM_07",50) -> Give Wizard Oil 50xĭev.addItem("_ITEM_08",50) -> Give Smelling Salts 50xĭev.addItem("_ITEM_09",50) -> Give Dr. Not sure how to find selected character in combat but can heal using the following Require("World.World").playerFaction.cash:add(1000) You can also access the GUI menu via the pause screen.ĭev.makeAllRivalFactionsKnownToEachOther()Ĭommands For Debuggers, Modders, Tinkerers, And All Other Interested Partiesĭev.takeOverAllDerelictRackets("BUILDING_DATA.BREWERY")ĭev.takeOverAllDerelictRackets("BUILDING_DATA.CASINO")ĭev.takeOverAllDerelictRackets("BUILDING_DATA.BROTHEL")ĭev.takeOverAllDerelictRackets("BUILDING_DATA.BAR")ĭev.takeOverDerelictRacket("Dev.BUILDING_DATA.BREWERY")ĭev.takeOverDerelictRacket("Dev.BUILDING_DATA.CASINO")ĭev.takeOverDerelictRacket("Dev.BUILDING_DATA.BROTHEL")ĭev.takeOverDerelictRacket("Dev.BUILDING_DATA.BAR")ĭev.increaseRating("FACTION.THE_DONOVANS")ĭev.increaseRating("FACTION.SALTIS_MCERLANE")ĭev.increaseRating("FACTION.GENNA_CRIME_FAMILY")ĭev.increaseRating("FACTION.FORTUNE_TELLERS")ĭev.increaseRating("FACTION.THE_NORTHSIDE_MOB")ĭev.increaseRating("FACTION.CARD_SHARKS")ĭev.reduceRating("FACTION.SALTIS_MCERLANE")ĭev.reduceRating("FACTION.GENNA_CRIME_FAMILY")ĭev.reduceRating("FACTION.FORTUNE_TELLERS")ĭev.reduceRating("FACTION.THE_NORTHSIDE_MOB")ĮmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Test\DevUtils\a You can also press ALT + 1 to open a GUI menu. You should see " QA Perf Test" on start menu if it worked. In this file you will find a setting called "developerMode". \EmpireOfSin_Data\StreamingAssets\Settings\DefaultPlatformSettings_PC.json Activate the trainer options by checking boxes or setting values from 0 to 1ĮmpireOfSin.CT 04-12-2020 +0 Initial Testing Table (11.84 KiB) Downloaded 175 times.Click the PC icon in Cheat Engine in order to select the game process.*Optional* Activate 'Print Current Valid Addresses' to print in the Lua window all of the currently saved addresses that have valid string identifiers and add their addresses to your table.Tab out of game and Activate 'Populate Pointers'.Go in-game into inventory menu and mouse over the Cash and Alcohol info bars at the top of the screen.If you are having trouble getting those to populate you will likely need to disable and then enable the script to refresh the address list.Īlso, to avoid any confusion later on here is the correct steps to make the pointers populate: Max Number of Actions -> _validActionCount. You can search through this and add to the current compare list that I have to make the values populate: After doing that I made another script in lua to print out the identifying strings, the address they are found at, and the current value (most are of type double). So, to speed things up, I made an injection script that would save every address and every value of RSI along with it. What is nice though, is like Surviving Mars (and The Council funnily enough which I will likely upload something on later), RSI+8 contains the base address of an identifying string that you can use. I found (as most of you more than likely did as well) the opcode that accesses all values which is a pain in the ass as usual. So if you are expecting a table with "X options" that is 100% always going to work, don't bother. So I'm posting this not as a finished table but a work in progress and to make a topic where we can all add in some useful analysis.
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